

The buildings in Fuddles house the fairy folk, and give them places to meet for certain activities, or store gems and other goods. A Fuddle may only have one type of shop at a time, and only one of each of the other buildings unless it is otherwise marked.
Home
[All Classes]
Every fuddle needs a home. Homes are the second most versatile building in the game and can range from a small hut which only houses one, to a mansion which houses over twenty, has indoor storage space for each of its residents, and meeting rooms for only the people of the house to meet.
Grocery(shop)
[Farmers]
Sells different types of foods and herbs.
Library(shop)
[Scholar/Wizard]
Place to read/buy books.
General Store(shop)
[Blacksmith/Weaponsmith]
Sells non-food items and/or weapons.
Armory(shop)
[Weaponsmith]
Sells weapons and armor only.
SuperStore(shop)
[Farmer/Blacksmith/Weaponsmith/Scholar/Wizard]
Allows owner to sell any good they desire.
Office(shop)
[Any Class]
The service store front. Here you can offer your talents as a wizard, your skills as a Mason, your protections services(if you happen to be in that racket), entry into your guild, or whatever else your heart desires.
Press(shop)
[Scholar/Wizard]
Gives a fuddle the ability to run a newspaper and send it to subscribers though the game. Subscribers also have the option to receive the paper though regular e-mail.
Tavern
[Farmer]
Public building with some or all of the following features: Temporary Sleeping Quarters, Bar(Forum), Sitting Room(Chat Room), Library, and/or Snack Bar (small food shop).
Storage Bin(# is limited to one per type of item)
[Miner/Mason/Mayor/Farmer]
Stores items for safekeeping.[External, and only one type of item at a time.]
Pin
[Hunter/Warrior]
Holds critters.
Jail
[Warrior]
Holds a fuddle prisoner for a certain time.
Barn
[Farmer]
Allows farmers to raise critters.
Mills
[Mason/Miner]
Turns Pebbles/Water into Bricks
Guildhouse
[Guild Leaders]
Place for a guild to meet. A guild may not be started without a guildhouse.
Well
[Mayor]
Permanent source of water for a town.
Fighting Arena
[Mayor]
Place for Warriors to fight, and on-lookers to keep track of win/loss records, and bet upon the outcome of future fights.
Town Hall(limited to 3 per settlement)
[Mayor]
Town forum.
Watchtowers
[Mayor]
Gives town guard the ability to see who is walking around their town at any given moment.
Castle
[Mayor]
Huge building which houses many people, and has the most options available, even more than the home, but at great costs. The Castle can encase a town, and the locals can protect it from intruders by setting guard dogs at the few entrances. Any entering folk would have to have a pass which the guards recognize, or live in the castle(in which case the guards would know them).